|
IMP.bff
|
This is the complete list of members for PathMap, including all inherited members.
| fill_sphere(IMP::algebra::Vector3D r0, double radius, double value, bool inverse=true) | PathMap | |
| find_path(long path_begin_idx, long path_end_idx=-1, int heuristic_mode=0) | PathMap | |
| find_path_astar(long path_begin_idx, long path_end_idx=-1) | PathMap | |
| find_path_dijkstra(long path_begin_idx, long path_end_idx=-1) | PathMap | |
| get_dim_index_by_voxel(long index, int dim) | PathMap | |
| get_edges(int tile_idx) | PathMap | protected |
| get_neighbor_idx_offsets(double neighbor_radius=-1) | PathMap | inline |
| get_path_map_header() const | PathMap | inline |
| get_path_map_header_writable() | PathMap | inline |
| get_tile_values(int value_type=PM_TILE_COST, std::pair< float, float > bounds=std::pair< float, float >({std::numeric_limits< float >::min(), std::numeric_limits< float >::max()}), const std::string &feature_name="") | PathMap | related |
| get_tile_values(float **output, int *nx, int *ny, int *nz, int value_type=PM_TILE_COST, std::pair< float, float > bounds=std::pair< float, float >({std::numeric_limits< float >::min(), std::numeric_limits< float >::max()}), const std::string &feature_name="") | PathMap | |
| get_tiles() | PathMap | |
| get_xyz_density() | PathMap | |
| get_xyz_density(double **output, int *n_output1, int *n_output2) | PathMap | |
| offsets_ | PathMap | protected |
| PathMap(PathMapHeader &header, std::string name="PathMap%1%", IMP::em::KernelType kt=IMP::em::BINARIZED_SPHERE, float resolution=-1.0) | PathMap | explicit |
| pathMapHeader_ | PathMap | protected |
| resize(unsigned int nvox) | PathMap | |
| sample_obstacles(double extra_radius=0.0) | PathMap | |
| set_data(double *input, int n_input, float obstacle_threshold=-1, bool binarize=true, float obstacle_penalty=TILE_PENALTY_DEFAULT) | PathMap | |
| set_path_map_header(PathMapHeader &path_map_header, float resolution=-1.0) | PathMap | |
| tiles | PathMap | protected |
| update_tiles(float obstacle_threshold=-1.0, bool binarize=true, float obstacle_penalty=TILE_PENALTY_DEFAULT, bool reset_tile_edges=true) | PathMap |